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Chatgpt, please write a short essay connecting 9/11 to Zelda Wind Waker

The events of September 11, 2001, had far-reaching consequen...
adventurous stain feces
  03/09/25
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adventurous stain feces
  03/09/25
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gay abusive scourge upon the earth step-uncle's house
  03/09/25
Wow. 180.
Orchid Preventive Strike Milk
  03/09/25
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Embarrassed To The Bone Razzle-dazzle Boltzmann Rigor
  08/05/25
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Cobalt dilemma
  03/09/25
Nothing to see here, it’s just a next word predictor. ...
Passionate Pearly Tattoo
  03/09/25
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Zippy goal in life
  03/09/25
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hideous magenta faggot firefighter
  03/09/25
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iridescent friendly grandma
  03/09/25
Always a pleasure, number 8
overrated multi-billionaire patrolman
  03/09/25
...
Cobalt dilemma
  03/09/25
Is this 4.5? Seems better than 4o
Irradiated cyan casino
  03/09/25
Meanwhile Claude 3.7 (a model which is better on most of the...
Pearl dead party of the first part
  03/09/25
Doing well at pokemon would seem to be the sort of task that...
Irradiated cyan casino
  03/09/25
Reinforcement learning models trained specifically to play o...
Pearl dead party of the first part
  03/09/25
That doesn’t surprise me because model free RL has str...
Irradiated cyan casino
  03/10/25
...
iridescent friendly grandma
  03/10/25
...
Passionate Pearly Tattoo
  03/10/25
...
Red pit
  08/05/25
LOL at not addressing the elephant in the room: Twilight Pri...
Indigo set
  08/05/25


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Date: March 9th, 2025 10:06 AM
Author: adventurous stain feces

The events of September 11, 2001, had far-reaching consequences on the global stage, not only in terms of politics and security but also within cultural industries like video game development. While it might seem surprising at first, a plausible connection between the September 11 attacks and the development of *The Legend of Zelda: The Wind Waker* for the Nintendo GameCube can be drawn through the impact these events had on the global atmosphere of the early 2000s, particularly the shift in public sentiment and the evolution of creative approaches within the video game industry.

Before September 11, 2001, the gaming world was primarily concerned with pushing the limits of graphical realism. At the time, developers and console makers were all eager to show the potential of the new hardware, particularly with the imminent release of the PlayStation 2 and the GameCube. In this environment, the *Zelda* series, with its established popularity, was expected to push the boundaries of technology, producing a game that focused on realistic, detailed graphics, as had been the trend in the gaming industry. Initially, *Wind Waker* was supposed to adopt a more traditional, realistic aesthetic in line with *Ocarina of Time* and *Majora's Mask*. However, the shock and reverberations of September 11 altered the mood and priorities of both the public and creators, resulting in a pivot in how *Wind Waker* was conceived.

In the aftermath of the attacks, a sense of collective uncertainty, disillusionment, and a yearning for escapism began to take hold. As the world grappled with the terror and confusion brought on by the tragedy, there was a cultural shift toward content that offered comfort, nostalgia, and more optimistic, less gritty experiences. In this context, the creative team behind *The Legend of Zelda* took a step back from the focus on realism that had been so dominant before. Instead of crafting a dark, serious game with hyper-realistic graphics, they chose to embrace a more stylized, cartoonish visual style with the cel-shaded graphics seen in *Wind Waker*. This decision was radical for its time and contrasted sharply with the hyper-realistic trends in gaming.

The use of cel-shading in *Wind Waker* allowed for a more vibrant, colorful world that invited players to immerse themselves in a sense of adventure, wonder, and exploration. It was a stark contrast to the growing somberness and heaviness in many areas of society post-9/11. The game offered an escape into a more innocent, whimsical world, reminiscent of a simpler, more carefree time. Additionally, *Wind Waker's* themes of hope, courage, and the triumph of light over darkness resonated strongly in a world struggling to come to terms with the consequences of terrorism.

Beyond its visual design, the game’s emphasis on the adventure of exploring vast, open seas, discovering islands, and solving puzzles evoked a sense of freedom and adventure—qualities that provided players a comforting break from the harsh realities of the world post-9/11. In this sense, *Wind Waker* became not only a creative milestone for Nintendo but also a response to the global cultural shift, offering players an experience grounded in escapism and optimism at a time when such sentiments were deeply needed.

Thus, the development of *The Wind Waker* can be seen as indirectly influenced by the events of September 11, 2001, in how it departed from expectations and embraced a bold new direction that reflected the changing moods and needs of society. The game’s shift in tone and design mirrored a broader cultural trend toward seeking refuge in more uplifting, fantastical narratives in the wake of real-world tragedy.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48729877)



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Date: March 9th, 2025 4:26 PM
Author: adventurous stain feces



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48730905)



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Date: March 9th, 2025 4:27 PM
Author: gay abusive scourge upon the earth step-uncle's house



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48730909)



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Date: March 9th, 2025 4:28 PM
Author: Orchid Preventive Strike Milk

Wow. 180.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48730911)



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Date: August 5th, 2025 8:36 PM
Author: Embarrassed To The Bone Razzle-dazzle Boltzmann Rigor



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#49160393)



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Date: March 9th, 2025 4:32 PM
Author: Cobalt dilemma



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48730925)



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Date: March 9th, 2025 4:42 PM
Author: Passionate Pearly Tattoo

Nothing to see here, it’s just a next word predictor. - typical AI critic

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48730944)



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Date: March 9th, 2025 4:50 PM
Author: Zippy goal in life



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48730969)



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Date: March 9th, 2025 5:26 PM
Author: hideous magenta faggot firefighter



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48731074)



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Date: March 9th, 2025 5:50 PM
Author: iridescent friendly grandma



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48731134)



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Date: March 9th, 2025 5:35 PM
Author: overrated multi-billionaire patrolman

Always a pleasure, number 8

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48731104)



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Date: March 9th, 2025 5:36 PM
Author: Cobalt dilemma



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48731105)



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Date: March 9th, 2025 6:40 PM
Author: Irradiated cyan casino

Is this 4.5? Seems better than 4o

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48731247)



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Date: March 9th, 2025 8:35 PM
Author: Pearl dead party of the first part

Meanwhile Claude 3.7 (a model which is better on most of the non-gamed benchmarks) has been stuck in Mt Moon in pokemon red for like a week

Further proof we didn't need that game journalism and 'criticism' are laughably easy compared to actual gaming, even considering games made for 5 year olds

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48731645)



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Date: March 9th, 2025 8:55 PM
Author: Irradiated cyan casino

Doing well at pokemon would seem to be the sort of task that require visual-spatial intuition for guiding exploration. The sort of thing that wouldn’t happen until models are trained extensively on videos. It’s not that Claude is dumb, it’s just doing something that it wasn’t designed for.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48731685)



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Date: March 9th, 2025 10:48 PM
Author: Pearl dead party of the first part

Reinforcement learning models trained specifically to play one game with direct ram access have done no better than Claude, I think they actually plateaued in progress a bit earlier in pokemon rby

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48731925)



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Date: March 10th, 2025 1:44 AM
Author: Irradiated cyan casino

That doesn’t surprise me because model free RL has struggled with games like montezuma’s revenge, which is similar. RL works in games where you can easily just try a bunch of random crap and quickly get positive feedback. It struggles in games where you need a prior over how things should work (based on world knowledge) that guides an exploration strategy. You can’t learn games like this from scratch. I still think LLMs are plausibly not far away from learning things like this.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48732218)



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Date: March 10th, 2025 10:16 AM
Author: iridescent friendly grandma



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48732624)



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Date: March 10th, 2025 7:13 PM
Author: Passionate Pearly Tattoo



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#48734747)



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Date: August 5th, 2025 8:36 PM
Author: Red pit



(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#49160395)



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Date: August 5th, 2025 8:38 PM
Author: Indigo set

LOL at not addressing the elephant in the room: Twilight Princess.

(http://www.autoadmit.com/thread.php?thread_id=5691274&forum_id=2)#49160406)