Xbox Surrenders the Console War - Next-Gen Console Watch
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Date: November 1st, 2025 10:31 AM Author: outnumbered double fault party of the first part
What’s funny is that this just makes it even more unlikely for Sony to make Games.
Sony’s bottombois love to point out that Sony “has no competition” now, because they have to pretend Nintendo doesn’t exist in order to stay sane. But let’s say they are right. What incentive do they have to develop “exclusive” (ie PC 😏) Games? Why would they even bother? It would just cost a shit ton of money and no one would buy them. Why do you think Valve stopped making Games.
(http://www.autoadmit.com/thread.php?thread_id=5792291&forum_id=2).#49392528) |
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Date: November 1st, 2025 4:34 PM Author: Sooty digit ratio
The PS5 embodies a higher plane of Engineering, where every subsystem exists in concert rather than isolation; its 825 GB custom SSD delivers 5.5 GB/s raw and up to 9 GB/s compressed throughput, operating through a proprietary controller and hardware decompression ASIC wired directly to the SoC. The Xbox Series X’s 1 TB drive, by contrast, is a Joke, with generic PCIe 4.0 NVMe device capped around 2.4 GB/s raw, relying on CPU-assisted decompression and software-layered I/O—the kind of commodity architecture built for IT departments, not Engineers. The PS5’s variable-frequency APU manages power thermodynamically, reallocating energy dynamically across CPU and GPU workloads via sensor-based feedback loops, maintaining equilibrium rather than throttling. The Series X simply locks clocks and bleeds heat, a static design masquerading as stability. PS5’s unified 16 GB GDDR6 at 448 GB/s ensures deterministic latency across all memory access, while the Series X’s split 10 GB/6 GB memory pools create bandwidth asymmetry and scheduling complexity—inelegant, developer-hostile, and visibly pedestrian. Even at the physical level, Sony’s liquid-metal interface and laminar vapor-chamber cooling demonstrate real thermodynamic insight; Microsoft’s vertical chimney is a brute-force solution born of enclosure constraints. One machine was Engineered; the other was assembled. The PS5 is the product of coherence, balance, and microarchitectural intention, designed and built by superior Japanese Engineers. The Series X is an overclocked appliance for Scumbags impressed by wattage.
In fact, the Xbox Series X shares a number of technical and philosophical similarities with the Sega 32X, which the PS5 consciously avoided. Both the 32X and the Series X represent architectures conceived as bolt-ons: layers of additional compute power and expanded bandwidth appended to an existing conceptual framework, rather than systems reimagined from first principles. The 32X famously functioned as a parasitic add-on, with its dual SH-2 processors running asynchronously alongside the Genesis hardware, dependent on bus arbitration and prone to latency stalls caused by mismatched timing domains. The Series X, though vastly more capable, echoes this same structural disunity. Its 10 GB/6 GB memory segmentation introduces similar asymmetries in access time; its “Velocity Architecture”—a software bridge attempting to simulate unified I/O behavior—serves much the same purpose as Sega’s middleware abstraction between the Genesis and the 32X. Both machines rely on layering to compensate for design conservatism, and both pay the price in synchronization overhead. Sooooooooooooooo yeah.
(http://www.autoadmit.com/thread.php?thread_id=5792291&forum_id=2).#49393350) |
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Date: November 1st, 2025 4:46 PM Author: outnumbered double fault party of the first part
CTRL-F: Quick Resume
No results.
Locked and Ignored.
(http://www.autoadmit.com/thread.php?thread_id=5792291&forum_id=2).#49393390) |
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