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New rimworld dlc is 180

Completely flips the gameplay loop on its head (instead of t...
violent trailer park mad-dog skullcap
  07/14/25
sfw?
Pale New Version
  07/14/25
Yes it's george20's favorite game buy it from the creator di...
violent trailer park mad-dog skullcap
  07/14/25
disappointing
Pale New Version
  07/14/25
RimmingWorld is my favorite Twitter account
Poppy Temple Legal Warrant
  07/14/25
So it's literally just Dwarf Fortress with better graphics?
dull fragrant stage patrolman
  07/14/25
Dwarf fortress got a Steam release and has nice tiles now ...
bat shit crazy blue menage
  07/14/25
Ultimate ambition?
dull fragrant stage patrolman
  07/14/25
Tarn, the dwarf fortress guy, wants to build a genuine world...
bat shit crazy blue menage
  07/14/25
You’re both dumb kikes and retarded fags
maroon boyish blood rage
  07/14/25
Do you prefer rimworld or dwarf fortress?
bat shit crazy blue menage
  07/14/25
...
violent trailer park mad-dog skullcap
  07/14/25
...
motley dun heaven ratface
  07/14/25
...
dull fragrant stage patrolman
  07/14/25
it certainly has similarities but it's a lot less... involve...
violent trailer park mad-dog skullcap
  07/14/25
Based but mods already did a lot of this tbh Anomaly was ne...
aromatic sexy generalized bond
  07/14/25
I didn't like the spaceship mod when I tried it, I think it ...
violent trailer park mad-dog skullcap
  07/14/25
My ssd is busted atm due to computer AIDS but I'll post the ...
aromatic sexy generalized bond
  07/14/25
Have you tried the GOAT pop management indie Songs of Syx P...
aromatic sexy generalized bond
  07/14/25
Seems great but it's literally hard to look at. I'd imagine ...
violent trailer park mad-dog skullcap
  07/15/25
it looks rough until you actually play it and the blocky and...
aromatic sexy generalized bond
  07/16/25
I'll give it a go some time. looks like he's finally about t...
violent trailer park mad-dog skullcap
  07/17/25
dope
Learning disabled school cafeteria newt
  07/17/25
👍
violent trailer park mad-dog skullcap
  07/19/25
...
https://www.african-superman.com/
  07/26/25


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Reply Favorite

Date: July 14th, 2025 11:18 AM
Author: violent trailer park mad-dog skullcap

Completely flips the gameplay loop on its head (instead of trying to build a perfectly defended base you need to pack up and leave every 15-30 days)

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100044)



Reply Favorite

Date: July 14th, 2025 11:33 AM
Author: Pale New Version

sfw?

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100072)



Reply Favorite

Date: July 14th, 2025 11:37 AM
Author: violent trailer park mad-dog skullcap

Yes it's george20's favorite game buy it from the creator directly instead of through $team

https://rimworldgame.com/

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100085)



Reply Favorite

Date: July 14th, 2025 11:46 AM
Author: Pale New Version

disappointing

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100137)



Reply Favorite

Date: July 14th, 2025 11:37 AM
Author: Poppy Temple Legal Warrant

RimmingWorld is my favorite Twitter account

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100086)



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Date: July 14th, 2025 11:45 AM
Author: dull fragrant stage patrolman

So it's literally just Dwarf Fortress with better graphics?

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100125)



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Date: July 14th, 2025 11:55 AM
Author: bat shit crazy blue menage

Dwarf fortress got a Steam release and has nice tiles now

Rimworld is more functional that dwarf fortress, less 'ultimate' ambition

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100174)



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Date: July 14th, 2025 12:01 PM
Author: dull fragrant stage patrolman

Ultimate ambition?

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100192)



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Date: July 14th, 2025 1:07 PM
Author: bat shit crazy blue menage

Tarn, the dwarf fortress guy, wants to build a genuine world simulation. He is always building systems and then tearing them down because his 'vision' keeps expanding, like Michelangelo.

The rimworld guy is not such a megalomaniac and so the game works much better in its more 'limited' scope

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100339)



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Date: July 14th, 2025 1:07 PM
Author: maroon boyish blood rage

You’re both dumb kikes and retarded fags

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100340)



Reply Favorite

Date: July 14th, 2025 1:08 PM
Author: bat shit crazy blue menage

Do you prefer rimworld or dwarf fortress?

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100341)



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Date: July 14th, 2025 4:51 PM
Author: violent trailer park mad-dog skullcap



(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100959)



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Date: July 14th, 2025 4:54 PM
Author: motley dun heaven ratface



(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100971)



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Date: July 14th, 2025 4:59 PM
Author: dull fragrant stage patrolman



(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100993)



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Date: July 14th, 2025 4:58 PM
Author: violent trailer park mad-dog skullcap

it certainly has similarities but it's a lot less... involved than dwarf fortress where you have to memorize a bunch of supply chains. there's no z-layers to care about. etc

generally speaking the big difference in philosophy is in rimworld you always know what each single one of your doods is doing and set their individual priorities, etc. in df you end up with hundreds of doods (where I've never exceeded 20 in rimworld, and that was already quite a lot) and the goal is to automate everything

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100988)



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Date: July 14th, 2025 1:11 PM
Author: aromatic sexy generalized bond

Based but mods already did a lot of this tbh

Anomaly was neat but too gimmicky to run through more than once or twice

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100351)



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Date: July 14th, 2025 4:53 PM
Author: violent trailer park mad-dog skullcap

I didn't like the spaceship mod when I tried it, I think it works much better more integrated into the base game. Also helped that I haven't played in 3 years so I got biotech at the same time which has a bunch of fun stuff to play with

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49100970)



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Date: July 14th, 2025 9:57 PM
Author: aromatic sexy generalized bond

My ssd is busted atm due to computer AIDS but I'll post the link to my mod stack at some point. I have about 70-80, pretty much all functionality or features, I like the default art style

Biotech is awesome but missing a few things you can get with mods pretty easily. Royalty seemed cooler than it actually was; I barely ever found cause to use non direct damage psy-powers and the dwarf fortress Noble requirements stuff was just annoying (the clothing breaks too fast and they don't always auto-equip the same class of item). Ideology is a must have but mainly used for rp stuff. Anomaly was very cool the first couple of times but it makes event exploration a drag and has serious balance issues especially without mods, although an unmodded colony wealth coefficient will end up killing you via mech invasions or whatever anyway

I think the big space mod was Save our Ship 2 and that in combination with the expanded vehicle mods (i really liked the one with the armored fuel powered drop pods---dieselpunk type-shit) made for a pretty fun tech tree to go through. It was very glitchy and poorly balanced esp. re: material requirements so it makes sense if you didn't like it

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49101790)



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Date: July 14th, 2025 9:58 PM
Author: aromatic sexy generalized bond

Have you tried the GOAT pop management indie Songs of Syx

Prison Architect is also pretty fun and Rimworld-esque

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49101794)



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Date: July 15th, 2025 7:00 AM
Author: violent trailer park mad-dog skullcap

Seems great but it's literally hard to look at. I'd imagine there are some mods out there which can help with that by now though

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49102208)



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Date: July 16th, 2025 1:06 AM
Author: aromatic sexy generalized bond

it looks rough until you actually play it and the blocky and stark art style "clicks" as your settlements become a whirling machine of interfacing geometric shapes and little cogs shuffling around

the general aesthetic impression it leaves you with is very "lsd"ish and visually busy in all the right ways. the battles, not so much, basically just a simplified total war feel, but the settlement construction and management is top notch stuff

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49104885)



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Date: July 17th, 2025 3:02 PM
Author: violent trailer park mad-dog skullcap

I'll give it a go some time. looks like he's finally about to release 1.0 anyway

I play with a ton of RimWorld ui/ux mods but there's so much in the base game + dlcs now that I don't bother with looking up any gameplay mods

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49109415)



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Date: July 17th, 2025 3:03 PM
Author: Learning disabled school cafeteria newt

dope

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49109422)



Reply Favorite

Date: July 19th, 2025 10:13 PM
Author: violent trailer park mad-dog skullcap

👍

(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49115483)



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Date: July 26th, 2025 8:02 AM
Author: https://www.african-superman.com/ (🧐)




(http://www.autoadmit.com/thread.php?thread_id=5750231&forum_id=2/en-en/#49132238)