doodikoff should I get flight sim for PS5
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Date: September 27th, 2025 2:53 PM Author: .,.,.,.,.,,,,...,...,,
I’ve always wanted a flight sim with realistic damage modeling and failure modes. I want to see fires start, loss of hydraulics, loss of fuel pressure, clogged pitot tubes, microcracking in the fuselage, sudden losses of power etc. Does this allow that?
(http://www.autoadmit.com/thread.php?thread_id=5780175&forum_id=2в�â#49307650) |
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Date: September 27th, 2025 3:22 PM Author: .,.,.,.,.,,,,...,...,,
Yeah it’s an interesting niche topic in gaming that would be a fun topic to think about. I don’t know why the market has never developed a commercial flight sim focused on this or at least that had robust capabilities in it. My three leading theories are:
(a) it doesn’t appeal to the autistmos who just want to move planes around precisely from airport to airport with no issues and could almost be “offended”;
(b) it violates some sort of ethical / industry code of safety to encourage that type of gameplay;
(c) the industry, which supports these games, says it’s a big no no because it could create the impression their core products are unsafe.
I think there are responses to each of those concerns and a game that focused on this aspect of simming would be fun as fuck. Obviously it’s a key feature of commercial simulator training.
(http://www.autoadmit.com/thread.php?thread_id=5780175&forum_id=2в�â#49307709) |
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Date: September 27th, 2025 3:27 PM Author: .,.,.,.,.,,,,...,...,,
It 100% is. The whole point of the commercial sims is to model those sort of scenarios down to very tiny failure modes. If I were creating a competing sim I would absolutely use that as one of my key differentiating features but I wonder then if e.g., Boeing or Airbus would try to stop the use of their planes (not sure if they could—that’s an interesting IP question).
(http://www.autoadmit.com/thread.php?thread_id=5780175&forum_id=2в�â#49307718) |
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