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Creating Doom required some kooky math from the US Air Force

They were developing a flight simulator in the 1960s. Binary...
https://imgur.com/a/o2g8xYK
  05/02/25
History no one cares about
.,.,...,..,.,.,:,,:,.,.,:::,....,:,..,:.:.,:.::,
  05/02/25
The point is this knowledge sat on a shelf for decades until...
https://imgur.com/a/o2g8xYK
  05/02/25


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Date: May 2nd, 2025 8:51 PM
Author: https://imgur.com/a/o2g8xYK


They were developing a flight simulator in the 1960s. Binary space partitioning

(http://www.autoadmit.com/thread.php?thread_id=5719809&forum_id=2#48900199)



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Date: May 2nd, 2025 8:58 PM
Author: .,.,...,..,.,.,:,,:,.,.,:::,....,:,..,:.:.,:.::,


History no one cares about

(http://www.autoadmit.com/thread.php?thread_id=5719809&forum_id=2#48900213)



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Date: May 2nd, 2025 9:07 PM
Author: https://imgur.com/a/o2g8xYK


The point is this knowledge sat on a shelf for decades until a comp sci geek discovered it. Doom has incredible smoothness on shitty old hardware because of this obscure math everyone forgot about.

(http://www.autoadmit.com/thread.php?thread_id=5719809&forum_id=2#48900224)