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32xrick

https://gendev.spritesmind.net/forum/viewtopic.php?t=921
aquamarine tank
  02/02/24
https://www.mediafire.com/?lw30334r4iuin99
aquamarine tank
  02/02/24
...
Histrionic Brindle Institution
  02/02/24
Your Engineering is incredible. how did you come up with thi...
aquamarine tank
  02/02/24
This is something only the Engineering Mind can comprehend. ...
Histrionic Brindle Institution
  02/02/24
...
aquamarine tank
  02/02/24
Welcome!
flatulent garnet bbw
  02/02/24
Are you behind the 32X Taisen Cable?
aquamarine tank
  02/02/24
...
aquamarine tank
  05/15/24


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Reply Favorite

Date: February 2nd, 2024 4:58 PM
Author: aquamarine tank

https://gendev.spritesmind.net/forum/viewtopic.php?t=921

(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47359640)



Reply Favorite

Date: February 2nd, 2024 5:00 PM
Author: aquamarine tank

https://www.mediafire.com/?lw30334r4iuin99

(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47359648)



Reply Favorite

Date: February 2nd, 2024 5:00 PM
Author: Histrionic Brindle Institution



(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47359650)



Reply Favorite

Date: February 2nd, 2024 5:03 PM
Author: aquamarine tank

Your Engineering is incredible. how did you come up with this? And what's with the Legalese at the end? are you an Attorney?

.TH XRICK 6 2002-12-12

.SH NAME

xrick \- clone of the platform game Rick Dangerous

.SH SYNOPSIS

.B xrick \-help

.br

.B xrick \-h

.br

.\" Keep the options in alphabetical order

.B xrick

.RB [ \-fullscreen ]

.RB [ \-keys

.IR left\fB\-\fIright\fB\-\fIup\fB\-\fIdown\fB\-\fIfire\fR]

.RB [ \-map

.IR num ]

.RB [ \-nosound ]

.RB [ \-speed

.IR num ]

.RB [ \-submap

.IR num ]

.RB [ \-vol

.IR num ]

.RB [ \-zoom

.IR num ]

.RB [ \-data

.IR arch ]

.SH DESCRIPTION

xrick is a clone of the platform game \fIRick Dangerous\fP.

Walk through the maps, avoid traps, kill the Bad Guys... and

try to stay alive long enough to accomplish your mission!

Rick can fire bullets, lay sticks of dynamite, walk, crawl,

climb, and also poke walls or Bad Guys with his stick.

Poking walls can trigger traps, open doors, etc. although

sometime a dynamite stick or a bullet is needed.

Go figure.

Rick starts with six bullets in his gun, and six sticks of

dynamite, as shown by the icons at the top of the screen.

.SS Controls

Throughout the game, use these commands to control Rick:

.TP

.RB [ Left ],\ [ Z ]

\fIleft\fP \- move Rick left.

.TP

.RB [ Right ],\ [ X ]

\fIright\fP \- move Rick right.

.TP

.RB [ Up ],\ [ O ]

\fIup\fP \- jump or climb up.

.TP

.RB [ Down ],\ [ K ]

\fIdown\fP \- crouch or climb down.

.TP

.RB [ Space ]

\fIfire\fP \- fire.

.PP

You can redefine these keys from the command line, with the

\fB\-keys\fP option (see

.SM OPTIONS\c

).

By holding down \fIfire\fP and pressing \fIleft\fP or

\fIright\fP, you can poke a wall (or anything else) with your stick.

By holding down \fIfire\fP and pressing \fIdown\fP, you can lay

a stick of dynamite.

By holding down \fIfire\fP and pressing \fIup\fP, you can fire a

bullet.

.SS Cheats

.TP

.RB [ F7 ]

Toggle trainer mode (always six bullets, six sticks, six Rick).

.TP

.RB [ F8 ]

Toggle "never die" mode (nothing can kill Rick).

Use with care.

Although it lets you walk through Bad Guys unharmed, it can

produce strange results.

Some Bad Guys are meant to be killed, and if you don't, who

knows what will happen?

Also, if a block of bricks moves over Rick, it won't kill him,

but then Rick will be trapped because, well, you can't move

through bricks.

.TP

.RB [ F9 ]

Toggle "expose" mode (see all entities).

.PP

.SS Miscellaneous commands

.TP

.RB [ E ]

End.

.TP

.RB [ P ]

Pause.

.TP

.RB [ Esc ]

Exit.

.TP

.RB [ F1 ]

Toggle full-screen mode.

.TP

.RB [ F2 ]

Zoom out (only when not running full-screen).

.TP

.RB [ F3 ]

Zoom in (only when not running full-screen).

.TP

.RB [ F4 ]

Mute.

.TP

.RB [ F5 ]

Decrease sound volume.

.TP

.RB [ F6 ]

Increase sound volume.

.SH OPTIONS

.\" Keep the options in alphabetical order

.TP

.B \-fullscreen

Run in full screen mode.

The default is to run in a window.

.TP

.B \-h,\ \-help

Print help to stderr and exit with a non-zero value.

.TP

.BI \-keys \ left\fB\-\fIright\fB\-\fIup\fB\-\fIdown\fB\-\fIfire

Override the default key bindings.

.IR left ,

.IR right ,

.IR up ,

.IR down \ and

.I fire

may be one of the following:

BACKSPACE

TAB

CLEAR

RETURN

PAUSE

ESCAPE

SPACE

EXCLAIM

QUOTEDBL

HASH

DOLLAR

AMPERSAND

QUOTE

LEFTPAREN

RIGHTPAREN

ASTERISK

PLUS

COMMA

MINUS

PERIOD

SLASH

0 ... 9

COLON

SEMICOLON

LESS

EQUALS

GREATER

QUESTION

AT

LEFTBRACKET

BACKSLASH

RIGHTBRACKET

CARET

UNDERSCORE

BACKQUOTE

a ... z

DELETE

WORLD_0 ... WORLD_95

KP0 ... KP9

KP_PERIOD

KP_DIVIDE

KP_MULTIPLY

KP_MINUS

KP_PLUS

KP_ENTER

KP_EQUALS

UP

DOWN

RIGHT

LEFT

INSERT

HOME

END

PAGEUP

PAGEDOWN

F1 ... F15

NUMLOCK

CAPSLOCK

SCROLLOCK

RSHIFT

LSHIFT

RCTRL

LCTRL

RALT

LALT

RMETA

LMETA

LSUPER

RSUPER

MODE

COMPOSE

HELP

PRINT

SYSREQ

BREAK

MENU

POWER

EURO

For example \fB\-keys f\-g\-u\-h\-space\fP maps [\fBF\fP] to

\fIleft\fP, [\fBG\fP] to \fIright\fP, [\fBU\fP] to \fIup\fP,

[\fBH\fP] to \fIdown\fP and [\fBSpace\fP] to \fIfire\fP.

The \fBKeyCodes\fP file contains a complete list of available

key codes.

The default bindings are listed in the

.SM DESCRIPTION

section.

.TP

.BI \-map \ num

Start at map number \fInum\fP.

\fInum\fP must be an integer between 1 and 4.

The default is to start at map 1.

.TP

.BI \-nosound

Disable sound.

.TP

.BI \-speed \ num

Run at speed \fInum\fP.

\fInum\fP must be an integer between 1 (fast) and 100 (slow).

The default is 75.

.TP

.BI \-submap \ num

Start at submap number \fInum\fP.

\fInum\fP must be an integer between 1 and 47.

The default is to start at submap 1.

.TP

.BI \-vol \ num

Play sounds at volume \fInum\fP.

\fInum\fP must be an integer between 1 and 10.

The default is to play sounds at maximal volume (10).

.TP

.BI \-zoom \ num

Display with zoom factor \fInum\fP.

\fInum\fP must be an integer between 1 and 4.

The default is 2.

.TP

.BI \-data \ arch

Use data archive \fIarch\fP.

\fIarch\fP must be either a zip file, or a directory.

The default is to look for data.zip in the directory where xrick is

run from.

.SH ENVIRONMENT

None except the usual Xlib/SDL ones that may apply.

.SH FILES

None.

.SH EXIT VALUE

.BR 0 OK

.br

.BR >0 An\ error\ occurred

.SH AUTHOR

.\" Home page URL are preferred over email addresses for antispam reasons

BigOrno (http://www.bigorno.net/).

xrick relies on the Simple MediaLayer Libray (http://www.libsdl.org/).

xrick uses zlib (http://www.gzip.org/zlib/).

Graphics and maps by the authors of the original \fIRick Dangerous\fP game.

Original man page by Andr Majorel (http://www.teaser.fr/~amajorel/).

.SH LEGAL

I have written the xrick code. However, graphics and maps and sounds

are by the authors of the original Rick Dangerous game, and "Rick

Dangerous" remains a trademark of its owner(s) -- maybe Core Design

(who wrote the game) or FireBird (who published it). As of today, I

have not been successful at contacting Core Design.

This makes it a bit difficult to formally release the whole code,

including data for graphics and maps and sounds, under the terms of

licences such as the GNU General Public Licence. So the code is

released in the spirit of the GNU GPL. Whatever that means.

This program is distributed in the hope that it will be useful, but

WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY

or FITNESS FOR A PARTICULAR PURPOSE.

.SH SEE ALSO

.BR intro (6)



(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47359657)



Reply Favorite

Date: February 2nd, 2024 5:21 PM
Author: Histrionic Brindle Institution

This is something only the Engineering Mind can comprehend. To a Liberal Artist, it looks like a bunch of random letters and numbers and they give up.

(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47359709)



Reply Favorite

Date: February 2nd, 2024 5:25 PM
Author: aquamarine tank



(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47359729)



Reply Favorite

Date: February 2nd, 2024 5:24 PM
Author: flatulent garnet bbw

Welcome!

(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47359724)



Reply Favorite

Date: February 2nd, 2024 5:33 PM
Author: aquamarine tank

Are you behind the 32X Taisen Cable?

(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47359745)



Reply Favorite

Date: May 15th, 2024 7:17 AM
Author: aquamarine tank



(http://www.autoadmit.com/thread.php?thread_id=5485185&forum_id=2#47662750)