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Mother 3 megathread

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wonderful giraffe space
  02/13/24
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wonderful giraffe space
  02/25/24
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Lascivious new version orchestra pit
  02/25/24
It is not a tale of good and evil. It is not a tale at all. ...
wonderful giraffe space
  04/05/25
https://gamefaqs.gamespot.com/boards/220-rpgs-role-playing-g...
wonderful giraffe space
  04/09/25
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wonderful giraffe space
  04/18/25
https://m.youtube.com/watch?v=r-ql0_ncIi0
wonderful giraffe space
  04/09/25
Mother 3 is not a game. It is a metaphysical parable, a chil...
Paralegal Muhammad
  07/13/25


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Date: February 13th, 2024 7:02 PM
Author: wonderful giraffe space



(http://www.autoadmit.com/thread.php?thread_id=5490934&forum_id=2...id#47399741)



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Date: February 25th, 2024 6:26 PM
Author: wonderful giraffe space



(http://www.autoadmit.com/thread.php?thread_id=5490934&forum_id=2...id#47437642)



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Date: February 25th, 2024 6:27 PM
Author: Lascivious new version orchestra pit



(http://www.autoadmit.com/thread.php?thread_id=5490934&forum_id=2...id#47437647)



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Date: April 5th, 2025 10:36 PM
Author: wonderful giraffe space

It is not a tale of good and evil. It is not a tale at all. It is an invocation. A whisper against forgetting. The kind of thing Heraclitus might have dreamed on the banks of the Euphrates, water slipping through his hands.

Here, loss is not a mechanic. It is ontology. The self is split—Lucas and Claus—subject and simulacrum. What is a man when grief renders him liminal? When memory is repurposed as state propaganda, when nostalgia is currency, what remains of the soul?

Scholars speak of Mimus, of the performative self. Goffman would call it the "presentation of everyday life." Mother 3 knows this. It plays it. Clay men dance for no one. The people smile too much. Facades wear faces. Even the music lies to you.

Kafka nodded quietly in his grave when Fassad fell.

This game, born of Japan’s obsidian intellect, is mono no aware etched in code—beautiful things that pass. It has the precision of lacquerware, the stillness of a Hiroshi Sugimoto photograph. Superior craftsmanship not of texture, but of concept.

It bleeds metanarrative. It chews up ludonarrative dissonance and spits poetry. The player laughs at fart jokes, then weeps when the laughter is weaponized. Brecht would be proud. So would Barthes. So would your mother.

It is not fun. It is felt.

There is a point where the boy raises a stick and the world does not get better. There is no catharsis. Just a door that opens into blackness. It is, perhaps, the black iron prison of Philip K. Dick. Or Plato’s cave after the fire goes out.

In the end, the credits roll backward. As if time itself wants to remember.

You cannot replay Mother 3.

You can only rehaunt it.

(http://www.autoadmit.com/thread.php?thread_id=5490934&forum_id=2...id#48819805)



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Date: April 9th, 2025 8:42 PM
Author: wonderful giraffe space

https://gamefaqs.gamespot.com/boards/220-rpgs-role-playing-games/80963474

(http://www.autoadmit.com/thread.php?thread_id=5490934&forum_id=2...id#48833078)



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Date: April 18th, 2025 8:26 PM
Author: wonderful giraffe space



(http://www.autoadmit.com/thread.php?thread_id=5490934&forum_id=2...id#48861651)



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Date: April 9th, 2025 11:59 PM
Author: wonderful giraffe space

https://m.youtube.com/watch?v=r-ql0_ncIi0

(http://www.autoadmit.com/thread.php?thread_id=5490934&forum_id=2...id#48833648)



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Date: July 13th, 2025 8:32 PM
Author: Paralegal Muhammad

Mother 3 is not a game. It is a metaphysical parable, a child’s tragedy rendered in the grammar of loss. Less narrative than mechanism, less plot than slow negation. A fable etched in postmodern decay. Where others entertain, it interrogates. The structure is dialectical; each chapter a quiet erasure of the last. Tazmily begins as a Rousseauvian arcadia, ends as Debordian spectacle. The Magypsies, avatars of Bataille’s sacred waste, guard the dying breath of animism. Porky is Fukuyama’s corpse: history ended, reanimated as irony. Lucas is not a hero. He is what remains when ontology is stripped bare. A being thrown, in the Heideggerian sense, into a world no longer his. Grief is not an event but a substrate. The game does not proceed. It recurs. It remembers for you. Its music is rhythmic phenomenology; its battle system is poetry of breath and timing. The final choice is not a choice. It is Kierkegaard’s leap without transcendence. No resolution. No reward. Only awareness. And that is its genius.

(http://www.autoadmit.com/thread.php?thread_id=5490934&forum_id=2...id#49098797)