Date: December 19th, 2025 3:13 PM
Author: Lab Diamond Dallas Trump
Cowgod, I absolutely decimated you on Megaman 11 and you fled the subthread rather than respond to my completely valid points. Get back in there. Your move, Champ.
------------------
Date: December 17th, 2025 7:44 AM
Author: Lab Diamond Dallas Trump
Nigga this is a bunch of horse-shit because there is no "dichotomy" between Mega Man 11 and "westerners." MM11 is literally the most westernized mainline Mega Man game ever made.
You *start* with an infinite slow-mo power up that doesn't even need energy to recharge. You start with the Rush Coil rather than having to find it. And worst of all, MM11 has a "bolt shop" where you can buy powerups, extra lives, and persistent equipment using bolts that you can grind by...dying...and collecting the same ones over and over again.
In other words, you clearly have not played MM11 because the game is the complete opposite of what you portray it as. In real Mega Man games, every single advantage is earned. Every victory deserved. Touch the spikes in Bubble Man's stage for the 100th time? Fuck you, back to the beginning. Want power ups? Find the secrets in the levels or kill some bosses. Can't do it? You don't get shit. The games did not care whether or not you beat them.
Mega Man 11, by contrast, vomits unearned advantages all over the player until he can bulldoze his way to the end of the level through the sheer weight of his ill-gotten boons. The difficulty isn't tuned to match. I know this because the "bolt shop" pissed me off so much when I saw it--being the complete antithesis of Mega Man--that I entirely refused to use it. But the game wasn't any harder than a classic Mega Man even without those powerups. And the same for the slowdown power. There might be 1-2 places in the entire game that are rough without it. Its inclusion is pure western excess.
(http://www.autoadmit.com/thread.php?thread_id=5810138&forum_id=2#49515977)
(http://www.autoadmit.com/thread.php?thread_id=5812241&forum_id=2...id.#49523039)