Video Game Optimization Used To Be Borderline Black Magic
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Date: May 9th, 2025 12:51 AM
Author: ,.,..,.,..,.,.,.,..,.,.,,..,..,.,,..,.,,.
a lot of those 'dark magic'/'black magic' stories about the olden days of computer code basically meant printing out reams of machine code and then forcing your program to allocate its memory resources in very specific ways. it actually sounds incredibly boring. you're pushing numbers around and seeing what happens until something better happens than your starting point. which could take weeks.
(http://www.autoadmit.com/thread.php?thread_id=5722626&forum_id=2...id.#48916113) |
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Date: May 9th, 2025 6:53 PM
Author: ,.,..,.,..,.,.,.,..,.,.,,..,..,.,,..,.,,.
mario's programmers had to use a special memory allocation technique for objects like the double-sized spinning flame bar, since it exceeded the parameters for standard-sized objects. speedrunners use glitches related to the memory properties of oversized game objects for that reason.
(http://www.autoadmit.com/thread.php?thread_id=5722626&forum_id=2...id.#48917992) |
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