Cowgod, the “sim racing” video game car racing scene is absurdly aspie
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Date: May 8th, 2024 10:22 AM Author: poppy curious queen of the night
The level of detail these guys get in iracing, asseto corsa, etc is absurd. Like tire pressure arguments and stuff
Also having a good steering wheel setup with force feedback is insanely cool imo
(http://www.autoadmit.com/thread.php?thread_id=5526387&forum_id=2#47644613) |
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Date: May 8th, 2024 5:02 PM Author: poppy curious queen of the night
reading through the "forums" on this shit is exhausting - I have no idea WTF most of them are talking about with the engine and tire tinkering they do. Let alone the actual braking/acceleration strategy of playing the actual game. A ton of IRL driving physics that these forums are experts on.
I am focusing on assetto corsa competizione (although I also have assetto corsa, auto mobilista 2, r factor racing, and I have Dirt 1 but intend to get Dirt 2 when it goes on sale), and I get fucking SMOKED against the computer.
I state again that having a real steering setup with force feedback is fucking badass and changes my entire impression of the genre - you feel every bump in the game (like shit on my desk was bouncing around from the wheel base, which I upgraded to the 8nm one), it gets harder to turn in curves based on the forces in the game, etc. My arms actually got a little tired. I can't even imagine how brutal a 15nm steering wheel base would be, and don't really want to even bother with that - 8nm is enough
(http://www.autoadmit.com/thread.php?thread_id=5526387&forum_id=2#47645949) |
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