Poaster most likely to be poasting from an ancient ruin in a cloak?
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Poast new message in this thread
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Date: August 7th, 2026 9:50 PM Author: Frutiger Aero
Great pushback on Dune. But for me, I really just see it as a cultural artifact on what really started the whole notion of Hyper-Deterministic Gothic Futurism (like in Alien(s), Warhammer 40k, games like StarCraft, etc.) or the concept of technology in the far, far future as being either terminally regressive from 'progress' or so advanced to the point that its pinnacle at the surface looks ceremonial or ornate like almost medieval.
Nothing is shiny, new or 'Cyberpunk' anymore, because nothing else is new under the Sun in the future. It's all been done already. Technology is either a legend/myth or considered something completely 'mundane' because its so ubiquitous.
And for the rest of society or humanity, 'technology' is just so used up and busted to the point that it's no longer even salvageable because the technical knowledge is a "black box" (so over-specialized and technical that it's virtually only understood by the gestalt few) in other words, to them it looks no different than magic.
(http://www.autoadmit.com/thread.php?thread_id=5890538&forum_id=2:#50052573) |
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Date: August 7th, 2026 10:10 PM Author: Mamdani's Produce Aisle
oh i don't give a shit about the lore lol
it's a fun game tho
gibson is 1893283298328932894990
(http://www.autoadmit.com/thread.php?thread_id=5890538&forum_id=2:#50052627) |
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Date: August 7th, 2026 10:19 PM Author: Frutiger Aero
Yeah, the problem with Warhammer is Games Workshop. It’s an extremely litigious (Jewish) company, and despite decades of lore, the setting ultimately exists to sell overpriced resin-and-plastic miniatures to a relatively small base of high-spending customers that are also reaching Boomer age like the owners of GW. This also explains the comically exaggerated look of its setting (giant pauldrons, perpetually complementary color schemes, overembellished physical figures and sizes, etc.) because you're supposed to be able to identify them easier over a giant game board with an even more autistic GM nasalling/DnD'ing the scenario.
As a result, the commercial reality shapes the lore's 'reality'. You get absurd scenarios where ancient spacefaring civilizations invade planets via orbital drops just to fight hand-to-hand on the surface. The setting offers explanations—advanced armor, shields, restrictions on AI (obviously like from Dune) — but strategically, many factions could simply bombard the planet, use nukes, or deploy some black-hole, antimatter, or bioweapon and end the conflict immediately (which is what they end up doing anyway).
(http://www.autoadmit.com/thread.php?thread_id=5890538&forum_id=2:#50052650) |
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