Why was Goldeneye popular on the N64 but not Perfect Dark?
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Date: March 20th, 2026 1:50 PM Author: buff mentally impaired lodge
Perfect Dark was just Goldeneye without the cool Bond shit, no point in it.
I think there was a Playstation The World Is Not Enough game that some people naively thought we be good that fell on its face
(http://www.autoadmit.com/thread.php?thread_id=5847643&forum_id=2#49757722) |
Date: March 20th, 2026 2:18 PM Author: Light Water Buffalo
It had a short haired female protagonist. You’re supposed to pretend she doesn’t have short hair or something. She looks like Jamie Lynn Curtis.
It was an ambitious game in some ways but the actual campaign is nothing special.
Any and all good will for n64 died in a slow fade after OOT’s release. It was competitive with PS1 early on but then just fell way way behind in 99 kind of like Xbox on the current gen.
(http://www.autoadmit.com/thread.php?thread_id=5847643&forum_id=2#49757788) |
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Date: March 21st, 2026 10:56 AM Author: Light Water Buffalo
This is reductive af imho. The N64 is a cut-down Silicon Graphics pipeline where you author the graphics front end in microcode on the RSP, schedule your own DMA against high-bandwidth but finicky RDRAM, and feed a z-buffered, perspective-correct rasterizer that expects you not to starve it. the cartridge isn’t the story, it’s a deterministic, memory-mapped, low-latency bus that lets you page world data in kilobyte slices with predictable timing which is something optical drives of the era simply cannot do without hiding it behind loads. what separated outcomes was whether a studio could operate a software-defined pipeline under tight memory. the teams that could produced contiguous worlds and stable 3D with minimal I/O theatrics; the teams that couldn’t preferred CD systems that trade control for bulk content.
Without Cartridges, you strip out what made it distinct. the system was built around immediacy and cartridges enabled that. swap in a CD drive and now you’re dealing with delays, buffering, and load-hiding tricks, so instead of tightening the experience you just make it feel like a worse PlayStation with bigger assets. more storage doesn’t fix the core tradeoffs. A CD-N64 is still a hard target because the difficulty is architectural, not media. you’re still feeding a microcode-driven front end and explicitly scheduling DMA against RDRAM; now you’ve just introduced optical I/O latency on top, so you’re buffering around seeks while trying not to stall the RSP/RDP pipeline. compared to the PlayStation, which offers a simpler, more fixed path, you’re still writing closer to the metal and paying for mistakes in stalls. and for 2D it’s still a mismatch. there’s no rich sprite pipeline; everything is textured quads through the 3D path with tiny TMEM and tight RAM. ports like SOTN, xenogears, X-Men vs. Street Fighter, or Mega Man X4 still require reworking asset formats, streaming, and rendering. more disc space doesn’t remove that friction. and I say this as someone who has been critical of Nintendo in the past.
(http://www.autoadmit.com/thread.php?thread_id=5847643&forum_id=2#49759033) |
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Date: March 21st, 2026 10:28 AM Author: Light Water Buffalo
this is wrong. first of all you're right that the levels kind of sucked. but goldeneye had a couple of huge levels too with Severnaya. and if Streets were a perfect dark level where you drove an alien vehicle instead of a tank we'd probably be like "this sucks."
with that said, contemporaneously as an n64 kid, perfect dark was like "wow they have Voices, it's like PS1, Cartridges may have hope after all," plus high res graphics, black president so it was popular with Liberals like you. it was probably the most Liberal N64 game.
second whenever anyone discusses the goldeneye vs perfect dark question they're talking about the multiplayer. if you count all of the people who played goldeneye multiplayer for 25+ hours, a minority % actually owned and beat the game or spent any significant amount of time on single player. perfect dark had better multiplayer on paper but it was marginally better. there was no reason to switch. and the Scumbags who played goldeneye didn't want to play as a short haired Woman or an alien.
(http://www.autoadmit.com/thread.php?thread_id=5847643&forum_id=2#49759000) |
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Date: March 21st, 2026 11:15 AM Author: Light Water Buffalo
I just played the decompiled perfect dark port on PC this month. the level after Air Force One crashes is big. there are a few big levels but not as many as you're remembering. others are pretty small. there's one on board air force one that's small. there are levels indoors in corridors and basements. there's a submarine level. The Area 51 level is big but it's all corridors, you can't really get lost in it too badly.
The late game levels with the aliens kind of suck. I mean they feel like some shit from a Quake or Turok game but not quite that shitty.
Anyway you're way overemphasizing the single player in any event. the single player was something you did in one shot like 5 hours by yourself. If you had fuck all to do and were alone you tried for the higher difficulties and cheats. But when people talk about 'goldeneye vs perfect dark' they are talking about the multiplayer. if you were a Loser with Loser Friends you put in like 25-100x more time into the multiplayer. thats what people are talking about. You were some sort of Liberal Only Child living in a Brownstone or a Tenement or something.
(http://www.autoadmit.com/thread.php?thread_id=5847643&forum_id=2#49759051)
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Date: March 21st, 2026 3:53 PM Author: poppy puppy
I think the problems were:
(i) it came out 3 years later - which is a lot of time. if you played it in sophomore year of high school with your friends, everyone was in college when the sequel came out
(ii) it's not a direct sequel - so there's a bit of a learning curve. it's not like mario kart where you can just pick it up console to console and use your favorite character doing basically the same strategy
(iii) Halo comes out a year later and people just play that
(http://www.autoadmit.com/thread.php?thread_id=5847643&forum_id=2#49759716) |
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