I stay up at night pondering what Jung would think about the State of Gaming
| hex | 08/19/26 | | The Penis | 08/19/26 | | cowgod | 08/19/26 | | which is what makes time travel possible | 08/19/26 | | Oh, you retrieve? | 08/19/26 | | Mailer Daemon | 08/19/26 | | the kallman brothers band | 08/19/26 | | Mailer Daemon | 08/20/26 | | the kallman brothers band | 08/20/26 | | cowgod | 08/20/26 | | The Vagina | 08/19/26 | | jank meat space cryptography | 08/20/26 | | The Scrotum | 08/20/26 |
Poast new message in this thread
 |
Date: August 20th, 2026 12:31 AM Author: Mailer Daemon
Persona began as a spin-off based on the positively-received high school setting of Shin Megami Tensei If... (1994). Persona's core features include a group of students as the main cast, a silent protagonist similar to the mainline Megami Tensei franchise, and combat using Personas. Beginning with Persona 3 in 2006, the main series came to focus more on, and become renowned for, the immersive social simulation elements that came with the addition of Social Links, which are directly linked to how Personas evolve. Character designs are by series co-creator Kazuma Kaneko (Persona and the Persona 2 duology) and Shigenori Soejima (Persona 3 onwards). Its overall theme is the exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on Jungian psychology, psychological personas and tarot cards, along with religious, mythological, and literary themes and influences.
(http://www.autoadmit.com/thread.php?thread_id=5895016&forum_id=2...#50079663) |
|
|