Why Western Developers Are So Angry About Elden Ring's Success
| Carnelian Space Mother | 11/09/23 | | Carnelian Space Mother | 02/23/25 | | arousing peach rehab | 02/23/25 | | Carnelian Space Mother | 02/23/25 | | boyish public bath boiling water | 02/23/25 | | Carnelian Space Mother | 02/23/25 | | boyish public bath boiling water | 02/23/25 | | Carnelian Space Mother | 02/23/25 | | Marvelous fluffy weed whacker sound barrier | 02/23/25 | | maroon internal respiration step-uncle's house | 02/23/25 | | Racy Judgmental Haunted Graveyard | 02/23/25 | | Carnelian Space Mother | 02/23/25 | | stirring tripping orchestra pit | 02/23/25 | | Obsidian death wish | 02/23/25 | | cowshit | 09/09/25 |
Poast new message in this thread
Date: February 23rd, 2025 8:31 AM Author: arousing peach rehab
Not gonna watch a video on this, but is it because Japanese people actually have reverence for their work and respect the fans/customers? Yes they want to make a profit, but it's more about maximizing the quality of the product. Western corporate types act like it would be crazy to not cash in on microtransactions, appealing to largest audience possible, generating hype with gimmicks. But it's the opposite for Japanese people.
ER was awesome because the difficulty wasn't based on a setting, and wasn't strictly linear going from easy early game to difficult late game. Also great that at least early on, you couldn't figure out the best weapons, builds, etc. Made you feel like you were playing a game before the internet could spoil all the secrets
(http://www.autoadmit.com/thread.php?thread_id=5442120&forum_id=2Vannesa#48686247)
|
|
|