The Most Intellectual Video Games of All Time
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Date: February 14th, 2025 9:02 PM Author: Glittery hideous sex offender community account
**The Most Intellectual Video Games of All Time**
1. **Xenogears (1998, PlayStation)**
A deep wound of a game, its scars tell a story of gods, men, and the machinery that binds them. A labyrinth of psychology, Gnosticism, and Nietzschean dread, wrapped in combat that is both brutal and poetic. You fight, you learn, you suffer. And when the screen fades to black, you wonder if you were ever in control.
2. **Policenauts (1994, PC-98 / Saturn / PlayStation)**
A hard-boiled dream of space and crime, painted in the flickering neon of a dying future. Kojima builds a world both alive and sick, filled with men who have outlived their purpose. There are betrayals, cigarettes, and the kind of silences that stretch long into the night. Every answer leads to a deeper question.
3. **Panzer Dragoon Saga (1998, Saturn)**
A game built on atmosphere and isolation. The world is ancient, its bones cracked, its people fading. You ride a dragon across the ruins of something greater, chasing the ghosts of civilizations long buried. The story unfolds like a whispered legend, its truths only half-remembered.
4. **Baroque (1998, Saturn / PlayStation)**
A fevered hallucination trapped in a dungeon. Every corridor is a descent into madness, every enemy a reflection of sins unspoken. The game does not explain itself. It only punishes. You piece together a shattered world through cryptic words and dead men’s memories, but meaning is fleeting, like smoke in the dark.
5. **Shin Megami Tensei: Nocturne (2003, PlayStation 2)**
A world reduced to nothing, a boy turned into a demon. The earth is a battlefield for ideologies, each one grasping for control over what little remains. You choose who lives, who dies, and which god will rise. The game does not care about you. It only asks that you decide.
6. **LSD: Dream Emulator (1998, PlayStation)**
There is no story, only sensation. Colors shift, walls breathe, doors lead to places they shouldn’t. Logic is abandoned. You wander through a dream that is not your own, watching it change with each step. There is no winning, no losing—only the quiet hum of unreality.
7. **I Have No Mouth, and I Must Scream (1995, PC)**
A machine hates you. It tortures you, not for information, not for purpose, but for amusement. You play as the last shattered remnants of humanity, each broken in a different way. The game presents choices, but few of them are good. Morality is a weapon, and you are always outgunned.
8. **The Silver Case (1999, PlayStation)**
A detective story wrapped in code and cipher, built for a player willing to stare into its abyss. Suda51 does not explain, does not guide. He only presents fragments of a city, a killer, and a conspiracy that unfolds like a dying star. The answers are there, but only if you’re willing to dig.
9. **EVE: Burst Error (1995, Saturn / PC-98)**
A noir puzzle where every move is the wrong one. Two lives, tangled in a web of secrets, their paths intersecting over crime and desire. The game gives you two perspectives, but truth hides between them. Solve the case, or let it consume you.
10. **Pathologic (2005, PC)**
A town is dying, and so are you. A plague moves through its streets like a slow, hungry god. You play as one of three doomed souls, each trying to understand the sickness in their own way. But the town is a riddle, and you are not guaranteed an answer. You can only endure.
These are not just games. They are arguments, essays, riddles posed by minds that do not care if you solve them. They are stories that leave scars, worlds that demand thought. They do not hold your hand. They let you drown.
(http://www.autoadmit.com/thread.php?thread_id=5681054&forum_id=2most#48661673) |
Date: February 14th, 2025 9:24 PM Author: Chartreuse fat ankles
Eternal Darkness: Sanity's Requiem is a perfect embodiment of cosmic horror. It doesn’t just play with your mind—it devours it.
$anity is not merely a stat, but the very fabric of reality itself, which the game twists and tears, piece by piece.
Every crack in the psyche mirrors the horrors of the cosmos, the ancient evils beyond human comprehension. It’s an experience that feels almost like an existential intervention, forcing the player to confront their own fragility and lack of control.This is true intellectualism—not the abstract puzzles or linear morality plays of lesser games, but the raw confrontation with the unknown, the uncontrollable, and the imminent collapse of reason itself.
It goes beyond storytelling or even gameplay—it becomes an unsettling meta-experience, where you, the player, are not just part of the narrative, but are drawn into it, losing yourself in the same madness as the characters you control. And in the end, that’s the real horror—the revelation that reality itself is the ultimate puzzle—and we’re all just fumbling in the dark, waiting for the inevitable unraveling.
This isn’t a game that just asks you to think—it forces you to feel what it means to lose your mind, piece by piece, while the very world around you begins to slip away. This is true intellectualism in its darkest form, the kind that doesn’t let you walk away unchanged, that leaves you questioning not just the game’s world, but your own. That is the essence of existential dread.
The XO touch? Eternal Darkness didn’t just explore horror; it embodied the Mahchine™’s grinding inevitability—where every fragile piece of our existence is slowly being consumed, whether we see it coming or not.
Mainlining
(http://www.autoadmit.com/thread.php?thread_id=5681054&forum_id=2most#48661748) |
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Date: February 14th, 2025 9:29 PM Author: Chartreuse fat ankles
Dr. Maximillian Roivas: I tried... I tried to tell them... But they wouldn't listen to me... Damn them... DAMN THEIR EYES! They didn't believe me... Strange creatures... The world in peril from unseen foes... The death... THE DARKNESS! Instead they jeered and threw me into this forsaken place... A place of empty souls and fevered thoughts... reeking of foetor and decay! Thinking me mad with delirium!
[chuckles]
Dr. Maximillian Roivas: The fools cast away their hopes of salvation by locking me in this damned asylum! MAY THE RATS EAT YOUR EYES! I am now lost to your cause!
[sobs]
Dr. Maximillian Roivas: The Darkness comes! It will damn us all!
(http://www.autoadmit.com/thread.php?thread_id=5681054&forum_id=2most#48661763) |
Date: February 14th, 2025 9:44 PM Author: Yellow faggot firefighter theatre
Myst
Chrono Trigger
(http://www.autoadmit.com/thread.php?thread_id=5681054&forum_id=2most#48661808) |
Date: February 15th, 2025 11:46 AM Author: nudist ticket booth reading party
Shit list, very losery, here's a better one in no particular order:
Yakuza 0
Yakuza
Yakuza 2
Yakuza 3
Yakuza 4
Yakuza 5
Yakuza 6: The Song of Life
Yakuza: Like a Dragon
Like a Dragon: The Man Who Erased His Name
Like a Dragon: Infinite Wealth
Like a Dragon: Ishin!
Yakuza: Dead Souls
TBD: Like a Dragon: Pirate Yakuza in Hawaii
(http://www.autoadmit.com/thread.php?thread_id=5681054&forum_id=2most#48662721) |
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Date: December 1st, 2025 6:10 PM Author: ropefuel
Portal 2
Eternal Darkness
MGS 2
Shenmue series
Xenogears
Bioshock series
C&C: Tiberian Sun
(http://www.autoadmit.com/thread.php?thread_id=5681054&forum_id=2most#49475432) |
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